Alfonso de Hohenlohe in 1974 he traveled to Mexico at the invitation of his friend Enrique Corcuera. During his stay is interested in practicing a new sport that his friend had recently created, incorporating a pediment other opposite wall about 3 feet high, placing a net in the half and closing the sides of the track with a wire mesh . It was played with wooden pallets and was called paddle tennis.
His enthusiasm for this new sport was immediate, as Hohenlole Alfonso, on his return to Spain and after studying and refining some details of the track and playing field, built the first two pitches of Spain at the Marbella Club. So he began to promote the paddle in his jet-set friends, who quickly became addicted.
The success was soon attracted to the sport of tennis leading figures such as Manolo Santana, who began organizing tournaments and spread the paddle on the Costa del Sol, where many clubs began to build its own tracks. In Argentina emerged the best players worldwide such as Lasaigues, Gattiker, Marcelo Cubas, Fernando Cobas and many others who came to the best in the world.
In 1975, a great friend of Alfonso de Hohenlohe Marbella and frequent visitor, billionaire Julio Menditeguy is witness to the success of paddle tennis, and decides to import the sport in Argentina, where in a few years was an unprecedented boom, becoming nowadays the second most popular sport in this country , with more than 2 million players and 10,000 tracks built around the territory. Among the most important players in the Argentine male Circuit can be found at: Lasaigues Mariano, Roberto Gattiker, Cristian Ferreiro, Fernando Belasteguin, among others.
In recent years, the paddle has spread to other countries like Brazil, Uruguay, Chile, Paraguay, etc. with many fans. This influence has also reached North America where fans can already count among Americans and Canadians.
In Spain, the paddle begins to expand to large cities and sports clubs in Madrid, Barcelona, Extremadura, Andalusia, Galicia and the Basque Country. Establishing the infrastructure needed for this sport throughout the country and organizing the National Circuit Tournament to be held in the most prestigious clubs in the country.
In Argentina, the sport takes place at Intercountry, highlighting the only player who remains unbeaten over-year-old Fernando Cobas.
The word 'paddle' is Peninsularized for "paddle," a word that was included in the twenty-third edition of the Dictionary of the Spanish language of the Spanish Royal Academy, among other things trying to differentiate themselves from the eponymous sport practiced in the United States, with different rules .
The playing area is a rectangle 10 m wide and 20 m long (inside measurements) with a tolerance of 0.5% in totalidad.En closed their funds are closed by walls or walls of U-shaped with a height 3m. The side walls can be rectangular 3m in height and 4m in length in step (European style) or diagonally (American type) with a 2m drop. The other side is closed with wire mesh which in turn rises above the walls up to 4m in height around the perimeter. The side walls also permitted a height of 4m in the first two meters starting from the bottom of the track and the remaining 16m with a height of 3m.
This rectangle is divided in half by a net. On both sides of it, parallel to it at a distance of 6.95 meters in the service lines. The area between the network and the service lines are divided across the middle by a line perpendicular to these, called the center line of pull, which divides this area into two equal parts. All lines have a width of 5 cm in width shall be light colored and easily distinguishable from the pavement.
The headroom between the floor and the nearest obstacle (luminaire, ceiling in indoor facilities) will be at least 6m over the entire surface of the track without there being any element (eg light bulbs) that invades the space.
The longitudinal axis of the field in outdoor facilities shall NS admitting a variation between N-NE and N-NO.
There paddle track to play one on one with lower measures of double track.
The network has a length of 10 meters and a height of 0.88 m at its center, rising at its ends to a maximum of 0.92 m.
It is suspended by a wire of 0.01 m maximum diameter, whose ends are attached to two side posts with a maximum height of 1.05 m from the structure that hold and tense (see rule 19 of the game.)
The net posts have their outer faces coinciding with the lateral limits of the track (opening door or metal mesh).
The net divides the court into equal halves.
The track is closed in its whole, funds of 10 meters length and lateral of 20 meters length.
All areas combined enclosures constructed from materials that allow a regular bounce of the ball and enclosures constructed of metal mesh according to the following:
With 4 meters total enclosure, amongst which the first three meters of wall and the last meter of wire mesh.
Regulations shall support two variants in the side panels:
Comprised of stepped areas of wall at both ends, 3m high by 2m length the original cloth and 2m high by 2m in length the second cloth; and metal mesh areas that complete the enclosure up to 3 meters high in the central 16 meters and up to 4 meters high in the two meters ends.
Comprised of stepped areas of wall at both ends, 3m high by 2m length the original cloth and 2m high by 2m in length the second cloth; and metal mesh areas that complete up to 4 meters in height along the length of the enclosure
NOTE: The dimensions given are from the inside of the track.
The metal mesh is placed always aligned with the inside wall or walls.
The walls or walls can be of any transparent or opaque material (glass, brick, etc.) Always providing the proper consistency and a bounce of the ball, regular and uniform.
The wire mesh should be in the form of square (mounted on diamond or square) may be a simple twist or welded, where the size of its opening (the extent of the diagonals) is not less than 5 inches or more than 7, 08 cm. It is recommended that the thickness of the steel wire diameter used is between 2.1 and 3 mm, authorizing up to 4 mm, and must have a voltage such that the bounce of the ball on it.
The track surface may be porous concrete and cement, synthetic grass, or carpet. The color may be green, blue or brown grass or carpet terroso. It takes a little special for this sports arena for easier movement on the track. It also must keep a proper footwear to avoid slipping.
The entrances to the track are symmetrical about the center of it, being located in your / s lateral / is. There may be one or two openings on either side, with or without door (see rule 15 of the game.)
The dimensions of the openings should be as follows:
1. With a single side access: free hole must have a minimum of 1.05 x 2.00 m. (See Figure).
2. With two hits per side: each free slot must have a minimum of 0.72 m and a maximum 2.00 x 0.82 x 2.00 m.
The distance between the wall and the face nearest the opening will be 9 m.
In case of doors, the handles of these should be placed on the outside of the track.
Note: public use facilities must meet standards of accessibility and removal of architectural barriers for people with reduced mobility.
There should be four lights, outside the track near the walls of the side panels. The minimum height measured from the ground to the bottom of the projectors must be 6 meters.
The average illuminance measured at ground level must be a minimum of 400-500 lux in normal and 1,000 lux for TV broadcasting
Artificial lighting will be uniform so as not to obscure the vision of the players, the match officials or spectators.
Rule 1. Position players
Each pair of players will be placed in each of the fields, located on each side of the net.The player put the ball in play is what gets (server) and answering the remainder (receiver).
The player who receives can be placed anywhere on the field, like his colleague and host, who also can be in any position in their respective fields.
Couples change ends when the sum of their games is odd. If you make a mistake and there is no change sides, players will correct this situation as soon as it discovered the error, the correct order.
The maximum time to rest during changeovers will be 90 seconds.
Rule 2. Election and service side
The choice of side and the right to be the one to remove or remaining in the first game will be decided by lot. The couple who wins the toss may choose:
Remove or subtract, in which case the other partner will choose the side or
The side, in which case the other partner the right to elect to serve or subtract, or
Ask their opponents to choose first.
Rule 3. A kick or service
The serve must be as follows:
The run it (the server) should be with both feet behind the baseline between the center line and side wall kick, the ball must snack at the bottom of the hip and hit below should be forward or above, one can not draw from arriba.Se launch the ball over the net to the box in the other camp, diagonal line, making the boat in that space or one of the lines that surround it, and first rival place is located on your left.
The server will bounce the ball on the floor behind the baseline and between the centerline and the side wall.
The server is obliged not to touch his feet the baseline or to invade the area to be delimited by the continuation of the centerline, as the kick is crossed.
In the moment of serve, the player must hit the ball at or below your waist, considering that at the time of the beating, and at least one foot in contact with the ground.
In drawing, the player can not walk, run or jump. It is estimated that the player has not changed position but make small movements with the feet which does not affect the position initially.
At the time of hitting the ball or in his failed attempt with the intention of hitting the serve is deemed to be made.
If a throw is executed inadvertently from the middle for no, the position error should be corrected as soon as it is discovered. All obtained in such a situation many are valid, but whether there has been a single failure to remove before perceiving, it must be told.
If a service touches the wall, step two cases can happen: If the ball hits the step and the ball goes to the player the ball is correct. If the ball goes toward the network will fail.
Rule 4. Lack of service
The service will be needed if:
The server contravening the provisions of Rule 3 (remove or service).
The server fails the ball completely when attempting to beat her.
After serving, the ball bounces off the receiver's service area, which includes the lines that surround it (the lines are good).
After serving the ball hits his partner.
After the network served and passed the ball bounces on the opponent and play the metal mesh that defines the field before the second bounce.
After serving, the ball touches one of the walls of the server field, even when it passes the network.
If you throw the ball poorly and making the intention can not hit or pick up again.
If it takes more than 25 seconds to get after it ended much earlier.
Rule 5. Service order
The partner who has the right to serve in the first game of each set, decide which of the partners will begin to serve. After the first game, the couple has been subtracting passes out and so alternately in all games of a set. Once the service order, it can not be altered until the beginning of the next set.
At the beginning of each set, the pair remove rightful decide which of the two players taking the kick and from then on they will in turn, taking one in each game.
If a player rolls out of turn, which would have to make should do just discovered the error.All noted many counted before the error are valid, but whether there has been a single failure to remove prior warning, it should not be counted. In the event that the error before perceiving the game is finished, the service order shall remain as it has been altered, until the end of September.
Rule 6. The return
The remaining players will wait for the ball to bounce within their service area and must be hit before the second bounce.
If the ball bounce twice on the field, making it even after giving one of the walls, serve both to be considered a servant. If the ball given in the "corner" or "peak" is at the junction of the wall with wire mesh, serve only be considered valid if, after bouncing on the floor and give in that "peak" obliquely out what is left.
If the player hit the ball remaining before the boat in the area of service or before the service is missing, you will lose both.
Rule 7. Order for return
The couple who receives the serve in the opening game of each set shall decide which of its two members begin to subtract, and that player will continue to receive the first serve of each game until the end of September.
Each player will receive during the game alternately serve and once the order has been decided, can not be altered during this September, but you can do at the beginning of a new set.
If during a game, the order of rest is disturbed by the couple returned from the service shall continue this until the end of the game in which the mistake occurred. In the following games of that set, the couple chosen to take the placement starts.
Rule 8. Number of kicks
The player who rolls shall be entitled to a second serve if the first had not been valid. The second service will be taken from the same side of carrying out the above and then the first.
Rule 9. Preparation of the recipient
The thrower must not do so until he is at rest is prepared and if not, or make any attempt to return the player to claim the service can not therefore but the kick was good.Similarly, the remainder can not claim if the kick would have been bad. The other player can stop the game if not ready.
Rule 10. Remove a player who plays
If the player is left or their partner hit the ball or touch with the shovel before he had launched, it will consider both the player to the service.
Rule 11. Repeating ("let")
The service will be repeated (let) when:
The ball touches the net or posts that hold it (if they are within the playing area) and then falls into the receiver's service area, provided they do not touch the wire mesh before the second bounce.
The ball after touching the net or posts (they are within the playing area) hits any opponent or article carrying or wearing.
Takes place when the receiver is not ready (Rule 9).
If the "let" is identified in the first service, this must be repeated. If there is the second service, which takes only entitled to a serve.
One point in dispute is "let" them:
The ball breaks during play.
If the game is interrupted by some unforeseen and outside players.
The player in the game considers that there has been one of the situations that the rules qualify as "let", please do so promptly inform the referee and not allow the point in dispute continues, forfeit the right to do after it is completed.
The referee may send repeat somewhat, in which case the player is entitled to take two services.
Rule 12. Interference
When a player to be bothered by anything beyond its control, except the track facilities or partner, the point must be repeated, "let".
If a player commits an act, whether intentional or unintentional, to disturb his opponent for the implementation of a blow, the referee, in the first case, granted both the opponent and the second order the repetition of both, "let "when the player who has won bothered him.
Rule 13. Score
When a couple wins his first point will be 15. By winning his second point count 30. By winning his third point count 40 and the fourth point won game will be sung, except if both partners have won three points, so the score is called "equal." The following so called "advantage" for winner and if it wins back to win the game. If you lose, you go back to "equal." And so on until one of the participants has won two consecutive points.
The couple who first wins six games, always with a minimum of 2 advantage, indicates the set. In case of a tie to 5 sets are to be playing two more, to win 7-5, but if there is a tie at six games, they get two wins this difference or, if it were established previously, the regulatory "tie break"
The matches will be best of 3 or 5 sets. In matches best of 5 sets the possibility of an additional rest for 10 minutes, after the third, if requested at least one pair.
Rule 14. "Tie-Break "
When previously established in the event of a tie at 6 games or play a sudden death tie-break. "
The tie-break will win the first to reach seven points, provided they do so with two lead.
In the tie-break "will begin to take the player that are appropriate in the case if there is no tie-break and do it from the right side of the track, drawing once. Then take out the hand 2 times, beginning to do so from the left side, and so on.
Players change sides every 6 points.
The winner of sudden death or "tie-break" indicates the 7-6 September.
In the next set begin to get a player of the couple who had not begun taking sudden death.
During the game
Rule 15. Ball in play
The ball will be struck alternately by one or another player of each couple.
The ball is in play from the time the services are supplied (unless you have been missing or "let") and remains in play until both decided. This will happen when the ball hit the wall directly opposite field, or metal mesh, or boat on the floor twice, or when a player-driven boat in the opponent properly and then cut across the track, bounce a second time.
A player may throw the ball to the attacking boat making the same and then leave the upper limit of the track.
NOTE: Players are allowed to leave the track and hit the ball while it has not launched a second time. This track must meet several conditions:
The sides of the track must have two openings for each of them.
Each entry must have a maximum of 0.82 x 2 m and a minimum of 0.72 x 2 m.
There shall be no physical obstacles off the track in a minimum of 2 meters wide, four meters long on each side and a minimum of 2 meters in height from the height of the net.
If the ball passes the net, bounces into the opposing camp, is beyond the limits of the runway and back onto the field for having beaten any foreign objects on the track, it follows that the player who threw out the ball wins both , although the opposite could return.
If the ball pass the net and, after bouncing on the opponent, went off the track by a hole or damage to the steel mesh or will engage in it, will be all of the player who threw the ball.
A player may hit the ball on any of the walls and cause it to pass over the network and in the opponent's boat, except for the service.
A ball bounces on the angle (corner) with a wall of "U" and the ground is considered good. (The ball familiarly called "egg" is good).
Rule 16. Volley
Any player may return volley ball. A change in the rules allows it to be volleying the ball after the kick.
Rule 17. Ball hits any installation
If the ball in play hits any of the facilities after having launched in the field, the ball remains in play and may be returned before the second bounce in your field.
If the ball hits the spotlights on the roof or in the case of indoor courts, the point ends.
Rule 18. Good return
The return is correct:
If the ball touches the net, your posts (they are within the playing area), and then bounces on the opponent.
If the ball following a set piece in their field and hit a wall returns to the field that launched, and the player hits it, if he or any part of your clothing or the blade as it touches the network, its poles or the field of opposites.
If as a result of the direction and force of the blow, the ball bounces on the opponent and is beyond the limits of the track, or hits the ceiling or the glare of lights, or any object foreign to the facilities of the track.
If the ball in play hits on some object on the floor of the attacking alien to the same game (another ball, any item of clothing or even a shovel). The point is recorded as the player who has beaten the ball.
If the ball bounces in the opponent and then touch the wire mesh or some of the walls.The opposite should return before the second bounce in your field.
Balls "acucharadas" or pushed is considered good if the player has not beaten twice and the impact takes place in one movement.
Rule 19. Point lost
A team loses:
If a player's partner, shovel or carry anything that touches any part of the network, including the upright posts and a mediator, or the area of the opposing party, including wire mesh, while the ball is in play. It is considered an integral part of the network mediator vertical pole located on the slopes without doors to a height of 0.92 meters from the ground.
If the ball bounces a second time in his camp before being returned.
If you return the volley ball before it has passed the network.
If a player returns the ball so that it hits directly on any of the opposing walls in the wire mesh or some foreign object on the track.
If a player returns the ball hits the net or in your posts and then not boot into the attacking half.
If a player hits the ball twice (double tap).
If the ball in play touches the player or any object that carries with it, except the blade.
If a player hits the ball and it touches some of the wire mesh or terrain of their own field.
If you touch the ball, throwing it against the blade.
If he jumps over the network while point at stake.
Returning the ball only one player can hit. If both players of the team, either simultaneously or consecutively hit the ball, they lose the point.
NOTE: Not double tap when two players try to hit the ball simultaneously but only one hits it and the other hit the blade of his companion.
Rule 20. Transitional
In some tracks, between the posts that hold the metal net and is a space. If the ball passed through that area, will only be considered good if in the opinion of the referee has come to a height greater than that of the network.
Rule 21. Continuity of the game
The party must be continuous from the first kick to finish, except:
In the rest periods allowed (Rule 1).
In the field changes (Rule 1).
In matches played in five sets, where you can have a break of 10 minutes (Rule 13).
The party never be suspended, delay or interfere with the purpose of allowing a player to recover strength or receive instructions or advice (except for permitted times).
The referee will determine the suspension, delay or interference. There will be no tolerance for the natural loss of faculties. Be at the discretion of the referee resulted in cases of accidents.
If a match should be suspended for reasons unrelated to the players (rain, poor light, etc..) To restart the match couples are entitled to a rally preheating or according to the following:
Until five minutes suspension no overheating.
From 6 to 20 minutes of suspension, three minutes of heating.
Over 21 minutes of suspension, five minutes of heating. The party will start exactly where and how to end with the suspension, ie with the same game and scoring, the same player in the service, the same location in the fields and the same relationship in the service order and debris. If the suspension is due to the lack of light, the match shall be stopped when the sum of games is even on the set you are playing, so that when you restart both pairs are on the same side when the suspension occurred.
Rule 22. Replacing balls
The replacement of the balls during a match will be regulated in the Technical Regulations of the EFF
It is played with three balls, which can not be replaced unless the law tells you to or with the permission of the referee of the tournament.
In cases where the balls should be changed after a certain number of games and are not changed in the correct sequence, the error should be corrected when I have to serve again the couple should have done with the new balls, before occurrence that error.Thereafter, the balls will be changed so that the number of games between ball changes than the originally fixed.
When you lose a ball, the referee will oversee that will restore is in the same conditions as those that are at stake. Otherwise, change the full set of balls.